In the credits theme of Octopath, how did you reimagine the individual area themes? (Especially the Riverlands and Woodlands parts.).How did you think out Bolderfall Atop The Precipice as opposed to the music in the rest of the Cliftlands?.In fact, in the song How Amusing!, there are so many key changes so fast it was hard for me to keep track of them when I tried to play it on the piano! Out of all the songs in the soundtrack, it sounds the most unique, in that I've never heard a song similar to it in another game. How and why did you go about writing them? A Youtube video I watched suggested that it was to give the feeling of a "journey". The key changes in your music are probably my favorite part of the soundtrack.But it goes from IV to something else that sounds like the music is on a precipice, much like the town of Orewell, and also much like Alfyn when he visits the town. For instance, there's one chord in the very beginning of the song that sounds like it's going to go IV to V and then back to vi. Orewell Beneath the Crags - This song is probably my favorite town theme (apart from Lost Light and My Quiet Forest Home).I have so many questions about different songs! Here they are: What are some of your favorite video game soundtracks? Or those that you are inspired by, or simply enjoy?.Another question for Octopath Traveler: What is your favorite thing about that game? Additionally, what made composing for it unique, or perhaps challenging?.I'm wondering what you prioritized when composing them, what you tried best to convey, express, or highlight, both as a transition for the battle theme and as the alternate representation of the characters. I love your work in Octopath Traveler, and one of my favorite things about it is the character-specific battle intros.How would you describe your relationship with video game music? Additionally, what are your opinions on the genre that is video game music? What kind of potential do you see in it, and how do you channel that into your works?.How much of yourself do you see in your soundtrack pieces? How do you incorporate yourself into your works?.Speaking of excitement, I'm also excited to ask some questions: Thank you for your music and all the insight and excitement I received from your works. Ultimately I'm wondering how you insert your own style into a remake OST while keeping it faithful, and how you manage to make gacha OSTs not annoy the crap out of us despite the same song being played over and over. How is gacha music composed? How much do you take into account that many of these songs will be listened to on never-ending loops? Does that affect the way you compose at all?.I just also want to say that J-E-N-O-V-A was my favorite track in FF7 and the work you and your team did with it was beyond amazing and anything I could've imagined. Ultimately, the previous question is just asking the thought process behind re-imagining and remaking the tracks for FF7R. In a remake soundtrack, what kinds of things do you do to make your own style come out in a track that fans have known for over two decades? What kinds of little things do you feel proud of in the FF7R OST?įor the record, I love FF7R's OST because it's so robust and gives so many different takes on themes we all know and love.I appreciate you and hope to continue to hear more of your work in video games I love playing. Octopath and FF7R were amazing OSTs, and Azur Lane's is quite pleasant. Yasunori will be using computer translation to read and respond to questions, so please be patient! It may take some time to reply.įirst off, I love the work you do. Note: This AMA will officially begin on December 18th, 2020 at 6:00 PM (Pacific Standard Time). Some of his major works include the game soundtrack for Octopath Traveler, Final Fantasy VII Remake, and Princess Connect! Re: Dive, as well the soundtrack for the anime GranBlue Fantasy: The Animation, and Azur Lane. There, he composed and directed audio for several games, and has been working as a freelance composer since 2015. Yasunori Nishiki is a video game and anime composer.Īfter graduating from Tokyo College of Music, he joined one of the biggest video game developers in Japan. MusicWebGames - Music interactive websites. VGCovers - For remixers, ran by remixers. Gamemusic_jp - Gamemusic subreddit in Japan. Newgamemusic - games from the last 3 years. Please check out the rules before posting
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