![]() ![]() The distance from which the red line starts depends on the options. When An Impostor comes close to a Crewmate, a red outline marks the victim. Some objects do not count towards this such as doors. Kill cannot bypass through walls or obstructions, as it works for a given distance in a straight line of sight, such that if there is an object between the Crewmate and Impostor, the kill option will be deactivated. Dead bodies will remain on the map until an emergency meeting is called, either by reporting a body or using the emergency button. The now-dead Crewmate will become a dead body, which Impostors or other Crewmates can report. While killing someone, The Impostor will teleport towards the target, slicing their body in half and leaving only a bone sticking out. However, the kill cooldown pauses when The Impostor is in a vent and will only resume when exiting the vent. ![]() The kill distance may be short, medium, or long, depending on the game's options. ![]() After an emergency meeting or The Impostor killing a character, the cooldown will change to that of the in-game options. Upon spawning in for the first time in the match, The Impostor's kill cooldown starts at 10 seconds from the beginning of the game. The kill cooldown ranges from 10 to 60 seconds, depending on the game options. Impostors use this ability for killing Crewmates, turning them into ghosts (or ending the game, if the Crewmates no longer have a voting majority as a result). ![]()
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